The long night
The dead have risen, and the Pale Sovereign has fallen to corruption. The Mourners' Camp is a refuge for those who still dare to fight.
Drag to walk · tap a station to visit it
The dead do not rest. Neither shall you.
Obols: 0
Obols: 0
Armor sets are your classes. Equip one to wear it into the night. Buy them with obols, or earn the rarest by surviving until dawn.
A few words before you face the night.
The dead have risen, and the Pale Sovereign has fallen to corruption. The Mourners' Camp is a refuge for those who still dare to fight.
Drag to move. Your weapons attack on their own. Avoid the dead, collect the shards they leave behind and choose an upgrade whenever you level up.
Carry up to six weapons and six relics. Weapons fight for you; relics grant passive bonuses. Level-up cards show what each one does and which relic can evolve a weapon.
Raise a weapon to level 8 and carry its matching relic, then open a chest dropped by an elite or boss. The relic need not be at maximum rank.
Break tombstones for a chance of a pickup. Stand near a lit bone totem to receive its temporary blessing. Spend the obols you earn at the camp between runs.
Each night lasts ten minutes. The Chained Warden arrives at 4:00; the corrupted king, the Pale Sovereign, appears at 8:00. Stand against him and survive until dawn to win.
The seal breaks…
Abandon this run? Your obols are kept, but the night is lost.